This year marks the 20th anniversary of the first PC virus. We look back at the highs and the lows (well, mostly the lows) of the ongoing struggle against malware.
In the first half of the 1980s, computer viruses -- programs that reproduce themselves by "infecting" other programs -- existed mostly in labs. A few had managed to find their way into the wild on the Apple II platform, but for the most part they were tightly controlled by computer researchers.
And then came Brain. Discovered in the first weeks of 1986, it was the first PC virus to widely circulate in the wild. Distributed via 5.25-inch floppy diskettes, Brain's spread was extremely slow by today's standards -- but it unleashed a tide of ever-more harmful viruses, worms, and other malware that we're still struggling with 20 years later.
To bring the last two decades of malware into sharp focus, we've put together a package of fascinating and detailed stories:
A Brief History Of Viral Time chronicles how malware has evolved over the past 20 years, from one-trick viruses that spread via floppy disks, through mass-mailing worms that took advantage of users' e-mail contacts, up to today's devious spyware, rootkits, and more. Be sure not to miss the in-depth Flash timeline of virus milestones on the first page. (If you'd rather see the timeline in a small pop-up window, click here.)
The 10 Most Destructive Viruses Of All Time is, well, a chronological look at some of the most destructive viruses of all time. These were the viruses and worms that brought businesses to their knees and caused massive Internet slowdowns.
Early Days On The Antivirus Front: A Personal Perspective is a firsthand account by AV programmer Ross M. Greenberg of what it was like to fight viruses when they first reared their ugly heads. Many talented people jumped into the fray against these nasty critters, establishing the techniques and tools we still use today for malware protection.
The Business of Going DigitalDigital business isn't about changing code; it's about changing what legacy sales, distribution, customer service, and product groups do in the new digital age. It's about bringing big data analytics, mobile, social, marketing automation, cloud computing, and the app economy together to launch new products and services. We're seeing new titles in this digital revolution, new responsibilities, new business models, and major shifts in technology spending.
What The Business Really Thinks Of IT: 3 Hard TruthsThey say perception is reality. If so, many in-house IT departments have reason to worry. InformationWeek's IT Perception Survey seeks to quantify how IT thinks it's doing versus how the business views IT's performance in delivering services - and, more important, powering innovation. The news isn't great.