What Is an Electronic Community?
Webster's defines community as "a group of people living together as
a smaller social unit within a larger one, and having interests, work, etc.,
in common." Similarly, an electronic community focuses on a group
of people with common interests ; only their interests are mediated
through a computer network rather than through physical proximity.
Electronic communities, known also as "virtual communities," have
existed for some time on the Internet, the government-sponsored computer
network whose roots go back to
the late 1960s. Many communities were
organized
through on-line bulletin boards, called Usenet news groups, starting around
the early 1980s. These communities consisted of self-organizing interest
groups in academic, research and government circles. Using electronic mail
and bulletin boards, hundreds of interest groups sprang up.
Electronic communities catering to business and consumer interests didn't
generally emerge until the late 1980s, after the rise of on-line services
such as CompuServe, Prodigy and America On-line. The World Wide Web
;
launched in 1991 and made graphical through the advent of "Web
browsers"
such as Mosaic and Netscape ; has increasingly made the Internet
the site of many consumer-oriented electronic communities. Hundreds of interest
groups have emerged, from cancer patients to rock-and-roll fans.
These communities have become dynamic places for consumers to pursue their
interests. As Howard Rheingold wrote in his 1994 book The Virtual Community,
"People in virtual communities use words on screens to exchange
pleasantries
and argue, engage in intellectual discourse, conduct commerce, exchange
knowledge, share emotional support, make plans, brainstorm, gossip, feud,
fall in love, find friends and lose them, play games, flirt, create a little
high art and a lot of idle talk. People in virtual communities do just about
everything people do in real life, but we leave our bodies behind."
Yet even since the publication of Rheingold's book, the activities in electronic
communities have been changing dramatically with every technological
breakthrough.
The type of human interactions Rheingold described occurred mainly through
electronic mail and bulletin boards. These technologies essentially enhance
the ability of people to network with each other. Through advances that
improve people's sensory experience, aggregate products and services, and
customize offerings to their unique tastes, today's electronic communities
offer a far more powerful wa
y for a group to achieve its interests. That
is, they help address far more of a group's consumption process. With future
advances that will give people nearly full-sensory experiences on-line,
we can envision entire consumer processes ; such as finding a job or
buying a car ; being done through electronic media.
Who organizes these communities is also changing. In contrast to the self-
organizing
electronic communities of 25 years ago, entities with commercial interests
have discovered the economic potential of tapping into an electronic
community.
These so-called electronic community developers have, therefore, expanded
the boundaries of communities to include themselves, as well as providers
of goods and services.
Steve Case, CEO of America Online, the most successful consumer on-line
service, says his company's challenge is to create electronic communities
that provide an interactive and participatory medium. "The community
aspect is crucial," he has said. "It is the soul
of the new
medium."
We'll go one step further: We believe the soul of the electronic community
is the critical consumer process that community members are trying to achieve.
Thus, the business opportunities associated with electronic communities
lie in identifying and servicing consumer processes ; that is,
being the catalyst that enables a segment of consumers to far better accomplish
its common interests.
Return to
"The Rise of the Electronic
Community"
InformationWeek http://techweb.cmp.com/iw
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