Second Life Is Hard To Use -- Is That A Bug Or A Feature?
Second Life is hard to use. Everybody knows it. I've logged something like 20 hours on SL in the past week and a half, and I'm still a consummate klutz. SL needs to be easier to use -- but not too easy, because if it was easy, it would undercut the nature of the world and remove one of its most appealing qualities.
The Most Unusual Person In Second Life
Ida Keen is the most unusual person I've met in Second Life. You'll recall that the people I've met in SL include Dirjha Summers, an exotic dancer who works in a midnight city prowled by vampires and demons, along with Tateru Nino, an androgynous figure in a long robe who works in an office floating high in the clouds. Ida Keen, however, is an ordinary woman who lives, along with her husband, in an approximate reproduction of her grandmother's house on the Florida shore. She wears jeans, a sweat
What Happens In Second Life, Stays In SL
Role-playing is an essential part of Second Life. But some people take it more seriously than others. Some people act as if Second Life really is a second life -- as if the person who exists in that virtual world really is a different person from the one in the real world.
The First Celebrity Of Second Life Says She Was Misquoted
Anshe Chung just e-mailed me to correct some statements in my earlier blog post. She says she never engaged in cybersex for Linden Dollars. She compares what she did to what a geisha does: "A geisha is not paid for sex, although an individual geisha may choose to pursue sexual relationships with men she meets through her work."
Everything You Want Out Of Life: Computer Games, Money, And Sex
Pity me, my job is such torture. I've been spending a lot of the last week explicitly, and with the enthusiastic support of my managers and colleagues, doing an activity which gets people fired from most rational jobs. I've been messing around with computer games. Specifically, the virtual world known as Second Life.
Second Life's First Celebrity
Second Life has produced one authentic celebrity so far: Anshe Chung, who claims a financial worth of $1 million real-life, American dollars for creating and selling virtual goods and services. I interviewed her for two hours yesterday evening in Second Life, and woke up this morning with a new appreciation of how slippery identity and reality is in Second Life.
Time to Accept SaaS as Part of the Enterprise
I was on a plane the other day, and I heard one salesman say to another, "I have that Salesforce.com." The other salesman said, "I have that Salesforce.com, too… a very fancy Website." To many people, SaaS-delivered applications are really just "fancy Websites," but it's crucial that these apps work and play well with existing enterprise processes.
Second Life Slowdown
Today, I took off my pants in public and discovered I have no genitals. I also gave myself a new appearance in Second Life. Other than that, the day's gameplay so far has been pretty disappointing.
Metaphorical Cold Water In Virtual Worlds
John Kusters is an enthusiastic World of Warcraft player. Nonetheless, he poured cold water on one of the main theses of my article: That virtual worlds, like World of Warcraft and Second Life, are becoming mainstream. He says they're inherently solitary pursuits, and therefore appeal to solitary people, who are comfortable spending hours at a time alone in front of their computers.
SaaS-ification is Harder than it Seems
I'm working with a few mainstream enterprise application companies that are going though the painful process of SaaS-enabling their applications. What's important to enterprise customers is that they understand this pain. It's not a matter of remarketing and hosting these apps. It's much more involved and complex than many assume it to be.
Virtual Worlds: The Next Big Thing Or Next Big Nothing?
Are virtual world and online games like World of Warcraft and Second Life what the Internet will look like in coming years? A few people I've been talking to recently think so, including Corey Bridges, co-founder of Multiverse Network, whom I interviewed Friday afternoon for an article on virtual worlds. A generation of young people is growing up hacking and slashing their way through virtual worlds -- that's literally true in the case of World of Warcraft -- and they're going to expect a 3-D
Can Your Enterprise See Software as a Service?
We are moving toward a day when most of our enterprise applications may be delivered as services, and thus provide a more economical way to approach information technology management. Let's face it; the Web has grown from a simple information delivery platform to a grouping of many valuable exposed services with rich dynamic user interfaces. It's really the global SOA, and those who learn to leverage it now will be well ahead of those who ignore the trend.