Why gamification is bad for social business
Many believe that introducing game theory (gamification) to social business systems can and will drive behavior change inside of organizations. Introducing these components will certainly cause many people to act differently, but will the changes be the desired changes, or will they actually make things worse?Let’s start by understanding what gamification is. Gamification.org defines gamification as the concept of applying game-design thinking to non-game applications to make them more fun and engaging. This translates that if you perform some pre-determined/desired task in a prescribed way that you will get a reward. This could be as simple
What the influencers are saying
-
Greg Lowe
Tks for the RT @johnstepper: “@Greg2dot0: My latest blog post on Why gamification is bad for social business: http://t.co/ZNPCIR66 #socbiz”
-
Greg Lowe
Why gamification is bad for social business http://t.co/jmW6mGhzq7 FYI: @Jeffmarmins #socbiz
-
deb louison lavoy
+1 mT @johnstepper: Excellent. “@Greg2dot0: Why gamification is bad for social business: http://t.co/Oi4qpBWe #socbiz”
-
Bertrand Duperrin
Why gamification is bad for social business http://t.co/WpYdmVli via @greg2dot0
Related Reading
| To upload an avatar photo, first complete your Disqus profile. | View the list of supported HTML tags you can use to style comments. | Please read our commenting policy. |













