Commentary

Mitch Wagner
Executive Editor, Community  

Virtual Goods Are A Coming Big Business

A VC principal writes that merchants are making big money in virtual worlds -- over $1.5 billion annually and growing. Virtual goods helps buyers express themselves, and increase satisfaction with whatever game, service or virtual world they're using.

A VC principal writes that merchants are making big money in virtual worlds -- over $1.5 billion annually and growing. Virtual goods helps buyers express themselves, and increase satisfaction with whatever game, service or virtual world they're using.


More Insights

White Papers

More >>

Reports

More >>

Webcasts

More >>

Susan Wu,, a principal in Charles River Ventures, writes:

Virtual objects aren't really objects - they are graphical metaphors for packaging up behaviors that people are already engaging in. As James Hong from HotorNot tells it, his virtual flower service has 3 components: there's the object itself represented by a graphical flower icon, there's the gesture of someone sending the flower to their online crush, and finally, there's the trophy effect of everyone else being able to see that you got a flower. People on HotorNot are paying $10 to send the object of their affection a virtual flower - which is a staggering 3-4x what you might pay for a real flower! Of the 3 components, the two that James says are most important to his users are the trophy effect and the meaning of the gesture itself. As the barriers between peoples' online and offline selves continue to erode, this market for virtual goods is going to explode. People are going to continue to seek out ways to show real emotional engagement online. Virtual gifts are a particularly compelling way to package your attention.

"Andy" says in the comments on Susan's post:

The difference between "real goods" and "virtual goods" is the same as the difference between "music on a CD" and "music you can download". In other words, this isn't so much new as just the latest terminology used to describe something that the tangible goods world has been struggling with since the rise of the Internet.

Spending $10 on a virtual flower seems crazy to me. Then again, if that's crazy then save room for me in the nuthouse, because this week, I've spent about $12 on a virtual house and furniture, as well as a really nifty virtual lighthouse (because my house is on an island, and having an island without a lighthouse is dangerous and irresponsible.)

Susan has a really interesting resume. On the one hand, she's a principal at a VC firm and a Cornell MBA, so her country-club business credentials are well in order. On the other hand, she was a member of the Apache Foundation, executive-produced a Quake 2 enhancement. I heard her speak at South By Southwest this year; she was very active on the earliest virtual worlds, the text-based Multi-User Dungeons (MUDs), which launched around 1990 and still enjoy a small, but devoted, following today.

P.S. I count 18 comments before someone declares that anybody who would make, or sell, virtual goods is a "lamer.". This is an indication that virtual goods is becoming mainstream -- not too long ago, that kind of gym-class name-calling would be in one of the first three comments on the thread.


Related Reading




Currently we allow the following HTML tags in comments:

Single tags

These tags can be used alone and don't need an ending tag.

<br> Defines a single line break

<hr> Defines a horizontal line

Matching tags

These require an ending tag - e.g. <i>italic text</i>

<a> Defines an anchor

<b> Defines bold text

<big> Defines big text

<blockquote> Defines a long quotation

<caption> Defines a table caption

<cite> Defines a citation

<code> Defines computer code text

<em> Defines emphasized text

<fieldset> Defines a border around elements in a form

<h1> This is heading 1

<h2> This is heading 2

<h3> This is heading 3

<h4> This is heading 4

<h5> This is heading 5

<h6> This is heading 6

<i> Defines italic text

<p> Defines a paragraph

<pre> Defines preformatted text

<q> Defines a short quotation

<samp> Defines sample computer code text

<small> Defines small text

<span> Defines a section in a document

<s> Defines strikethrough text

<strike> Defines strikethrough text

<strong> Defines strong text

<sub> Defines subscripted text

<sup> Defines superscripted text

<u> Defines underlined text

InformationWeek encourages readers to engage in spirited, healthy debate, including taking us to task. However, InformationWeek moderates all comments posted to our site, and reserves the right to modify or remove any content that it determines to be derogatory, offensive, inflammatory, vulgar, irrelevant/off-topic, racist or obvious marketing/SPAM. InformationWeek further reserves the right to disable the profile of any commenter participating in said activities.

Disqus Tips To upload an avatar photo, first complete your Disqus profile. | View the list of supported HTML tags you can use to style comments. | Please read our commenting policy.
T-Shirt Giveaway T-Shirt Giveaway: Each week we're selecting one great comment from our readers. The author of the comment will receive an InformaitonWeek Community t-shirt. So get posting!
Subscribe to RSS

Resource Links