Commentary
Classic Games, Open Sourced: SimCity
Not all open source software is Serious Business. A project that caught my attention in the last couple of days is a port of the classic Infogrames / EA title SimCity -- released for just about every platform known to man -- into an open source implementation named Micropolis.
Not all open source software is Serious Business. A project that caught my attention in the last couple of days is a port of the classic Infogrames / EA title SimCity -- released for just about every platform known to man -- into an open source implementation named Micropolis.
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Thank programmer Don Hopkins for his hard work. Since the original SimCity source code has been released under the GPL, he decided to make a version that runs on Linux and port it to the OLPC. Said port -- named "Micropolis" for the same reason that community builds of Firefox are not called Firefox -- has been heavily rewritten to run well as a modern application, and is still a bit of an ongoing project.
The whole thing is available either as a source package or a compiled Win32 binary, the latter of which isn't itself an actual playable version of the game but just a demo -- for the time being. Bill Simser has been writing a series of posts documenting how to create a playable game from this code on Win32, and for anyone interested in programming -- and not just game programming -- it's absorbing reading. I also read with no small amount of fascination the long-term goals for Micropolis -- things like multiplayer support and porting to many other languages are all in the works.
I think there's a lot more than nostalgia at work here. Aside from SimCity being a hugely influential and fun game to begin with, I think game programming is one of the better ways for people to understand open source -- either as a programmer or a user. Once explained in that context, I'd think open source becomes that much easier to understand in other contexts -- and concepts like the various licensing schemes and whatnot can be related in a fairly straightforward way. If there's one thing about open source that remains something of a mystery to most people, it's why open source development works the way it does. You may not persuade people to become programmers (a fate I wouldn't wish on most people, to be honest), but you can at least make their job a little less mystifying.
On a side note, my longtime favorite open-source game remains (and probably always will be) NetHack. You'd never think a simple cursor and some ASCII graphics could still be so addictive in this day and age.
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