Commentary

Mitch Wagner
Executive Editor, Community  

Using Virtual Worlds For Social Therapy

Stanford University researchers discovered that users of virtual worlds like Second Life with attractive avatars were more confident in real life.

Stanford University researchers discovered that users of virtual worlds like Second Life with attractive avatars were more confident in real life.


More Insights

White Papers

More >>

Reports

More >>

Webcasts

More >>

Newsweek:

In one Stanford study, volunteers were assigned avatars who ranged from attractive to plain. It is one of life's inequities that the world sees attractive people as possessing a long list of desirable traits, including honesty, generosity and kindness. Perhaps as a result, people judged attractive are more self-confident than ugly ducklings, and so tend to be extroverted. Using a virtual-reality headset, the volunteers-actually, their avatars-walked across a room to interact with another avatar. Those with attractive avatars got within three feet of the stranger; those with homely ones kept almost six feet away. How much "personal space" one needs is inversely proportional to self-confidence, which having an attractive avatar increases. When the stranger asked the players to "tell me a little about yourself," good-looking avatars revealed more: feeling attractive increases self-esteem and therefore friendliness.

The Proteus effect spilled into the real world. After their virtual-reality session, players were shown photos from an online dating site and asked to pick those who "would be interested in you." Players who had been assigned attractive avatars picked more-attractive candidates than did players (of equal pulchritude in real life) who had been represented as homely avatars. Male players were also asked to enter personal information for an online dating site. In this situation men routinely inflate their height by an average of one inch. But those who had had an attractive avatar told the truth.


Related Reading




Currently we allow the following HTML tags in comments:

Single tags

These tags can be used alone and don't need an ending tag.

<br> Defines a single line break

<hr> Defines a horizontal line

Matching tags

These require an ending tag - e.g. <i>italic text</i>

<a> Defines an anchor

<b> Defines bold text

<big> Defines big text

<blockquote> Defines a long quotation

<caption> Defines a table caption

<cite> Defines a citation

<code> Defines computer code text

<em> Defines emphasized text

<fieldset> Defines a border around elements in a form

<h1> This is heading 1

<h2> This is heading 2

<h3> This is heading 3

<h4> This is heading 4

<h5> This is heading 5

<h6> This is heading 6

<i> Defines italic text

<p> Defines a paragraph

<pre> Defines preformatted text

<q> Defines a short quotation

<samp> Defines sample computer code text

<small> Defines small text

<span> Defines a section in a document

<s> Defines strikethrough text

<strike> Defines strikethrough text

<strong> Defines strong text

<sub> Defines subscripted text

<sup> Defines superscripted text

<u> Defines underlined text

InformationWeek encourages readers to engage in spirited, healthy debate, including taking us to task. However, InformationWeek moderates all comments posted to our site, and reserves the right to modify or remove any content that it determines to be derogatory, offensive, inflammatory, vulgar, irrelevant/off-topic, racist or obvious marketing/SPAM. InformationWeek further reserves the right to disable the profile of any commenter participating in said activities.

Disqus Tips To upload an avatar photo, first complete your Disqus profile. | View the list of supported HTML tags you can use to style comments. | Please read our commenting policy.
T-Shirt Giveaway T-Shirt Giveaway: Each week we're selecting one great comment from our readers. The author of the comment will receive an InformaitonWeek Community t-shirt. So get posting!
Subscribe to RSS

Resource Links