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May 28, 2001 |
Is That Overwork? Or Just Enthusiasm?
For IT professionals, 12 to 14 hour days are just business-as-usual. But burnout isn't based on the number of hours worked; other factors matter more
By Diane Rezendes Khirallah (drezend@cmp.com)
hat a recent study considers overwork in the U.S. workforce at large may be little more than business-as-usual for the IT professional. Working "12 to 14 hour days and over the weekend is just the status quo for IT," says Russell Clark, director of E-commerce and portals for OAO Technology Solutions Inc., an IT consulting firm with a staff of 2,200, in Greenbelt, Md.
But Clark agrees with the Families and Work Institute survey of 1,003 workers that it's not just the amount of work that determines whether someone feels overworked. Hard work paired with personal control over the work--for example, working to advance in a career, or saving toward college--can give a feeling of satisfaction. Overwork is more likely when people work longer hours for external reasons, such as needing to meet management expectations or because the workload requires that much time.
Or maybe it's boring. IT professionals generally work on a project basis, and for Clark there's a thrill akin to winning a race in reaching project milestones and hitting the big deadlines. "You love it," he says. "but if it's a project you're not interested in, once you get past eight hours, you get upset."
Some say no matter what the job, consistent long hours still add up to overwork. John Drake, author of Downshifting (Berrett-Koehler, 2001), and founder of an HR consulting firm known now as Drake Beam Morin, says IT is probably the worst area for overwork abuse. "IT is a key piece in most companies; long hours and dedication are expected--especially in small startups where it's 'we give you stock, you grow the company, work 12 to 16 hours a day,'" he says.
To avoid employee burnout, Clark rotates the work among his 20 staffers, and encourages a team environment where it's easy to have fun. In a previous job at Disney/ABC Sports, his group created sports games for PCs and PlayStations. Project deadlines coincided with the start of each major league season: baseball was due by April, football by August. "Even if you're not into sports, you'd get into it," he says. "Staying late and on weekends was just fun to us. If I were by myself doing the same work, it would've been no fun."
Longer work hours are becoming the norm, though not by choice. The average American employee works 42 hours a week and would prefer to work just under 35. A recently released InformationWeek Research 2001 Salary Survey finds that on average, IT staffers work 45 hours a week plus 24 hours of on-call time. Managers are working 50 hours a week, and on-call time is up 60% from last year's 15 hours a week to 24 hours.
Beth Devin, senior VP of retail technology, Charles Schwab & Co., says IT systems are partially to blame for the longer on-call hours. More systems are 24-by-7, she says, "more are customer-facing, so they can't go down. Before, you could do lots of background work during hours when the business is closed."
Drake says there's a cost to overwork: It can lead to costly mistakes, resentment, anger, and even workplace violence. His bottom line: Companies will only do something about the problem if they see a payoff. Drake expects the big payoff to be greater retention of good employees and lower recruiting costs.
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