Home

Google Sports Game Shows Web Tech Power

Comments | Thomas Claburn, InformationWeek | February 27, 2013 03:00 PM


Google Chromebook Pixel: Visual Tour
Google Chromebook Pixel: Visual Tour
(click image for larger view and for slideshow)
If you've noticed more people than usual frantically pawing at their smartphones lately, Google may be to blame. The company on Wednesday launched a multiplayer online game called Chrome Super Sync Sports to highlight ways that Web technology and mobile devices can be used for innovative forms of entertainment.

Chrome Super Sync Sports allows up to four people to compete in a cartoon sports simulation on a shared computer screen while using separate smartphones or tablets as game controllers. Three sports are offered: running, swimming and cycling.

More Insights

Webcasts

More >>

White Papers

More >>

Reports

More >>

Would-be players must first visit the Super Sync Sports website to create either a single-player or multiplayer race. This presents a shortened URL for mobile devices and a unique game identification code. The player(s) enter that URL into a smartphone's or tablet's Web browser and then enter the code to join the game.

[ Can Google+ Sign-In beat Facebook at the login game? Read Google Taunts Facebook With Sign-in Challenge. ]

Playing the game involves swiping across the touchscreen of the smartphone or tablet controller and watching one's in-game character race on the shared computer screen against other human participants or computer-controlled opponents.

"The motions you make on your mobile touchscreen will move your athlete on your computer screen," explained Steve Vranakis, executive creative director of Google Creative Lab, in a blog post. "To move your athlete forward and win the race, you need to make the correct gestures as quickly as possible. The better you are, the higher your chances of making it to the global leaderboard."

Google Creative Lab, with offices in New York and London, is an internal business unit charged with promoting the company. The mission of its designers, writers, programmers, filmmakers, producers and business thinkers is, as a company spokesperson put it, "to remind the world what it is they love about Google."

Google says Chrome Super Sync Sports is available Chrome v. 15 and above, and for Android 4.0+ and iOS 4.3+ devices. But the game can also be played using mobile Safari 5+ and Firefox for Android v15+, as well as Safari 5.06+ and Firefox 10 on desktop computers.

The game takes advantage of several HTML5 and Google technologies. One of these is WebSockets, a Web networking API for creating a persistent data connection between client and server that performs better than older HTTP-based protocols. In addition, the game utilizes HTML5 Audio, Canvas, CSS3 and Google Web Fonts. It runs on Google App Engine, Google's platform-as-a-service offering.

While Chrome Super Sync Sports should serve to erase lingering doubts about the maturity of HTML5 as a platform for high-performance commercial apps, it also underscores Google's competence as a content creator, a quality that past Google game projects like Lively and the company's fumbled acquisition of Slide.com didn't convey.

Attend Interop Las Vegas, May 6-10, and attend the most thorough training on Apple Deployment at the NEW Mac & iOS IT Conference. Use Priority Code DIPR02 by March 2 to save up to $500 off the price of Conference Passes. Join us in Las Vegas for access to 125+ workshops and conference classes, 350+ exhibiting companies, and the latest technology. Register for Interop today!



Related Reading




Currently we allow the following HTML tags in comments:

Single tags

These tags can be used alone and don't need an ending tag.

<br> Defines a single line break

<hr> Defines a horizontal line

Matching tags

These require an ending tag - e.g. <i>italic text</i>

<a> Defines an anchor

<b> Defines bold text

<big> Defines big text

<blockquote> Defines a long quotation

<caption> Defines a table caption

<cite> Defines a citation

<code> Defines computer code text

<em> Defines emphasized text

<fieldset> Defines a border around elements in a form

<h1> This is heading 1

<h2> This is heading 2

<h3> This is heading 3

<h4> This is heading 4

<h5> This is heading 5

<h6> This is heading 6

<i> Defines italic text

<p> Defines a paragraph

<pre> Defines preformatted text

<q> Defines a short quotation

<samp> Defines sample computer code text

<small> Defines small text

<span> Defines a section in a document

<s> Defines strikethrough text

<strike> Defines strikethrough text

<strong> Defines strong text

<sub> Defines subscripted text

<sup> Defines superscripted text

<u> Defines underlined text

BYTE encourages readers to engage in spirited, healthy debate, including taking us to task. However, BYTE moderates all comments posted to our site, and reserves the right to modify or remove any content that it determines to be derogatory, offensive, inflammatory, vulgar, irrelevant/off-topic, racist or obvious marketing/SPAM. BYTE further reserves the right to disable the profile of any commenter participating in said activities.

COMMENTS

Tune In to BYTE
Facebook Twitter LinkedIn Newsletter RSS
Whitepapers
whitepaper
In this paper you will learn the five trends shaping the future of enterprise mobility. Learn how the rise of social media as a business application, the lurring between work and home, the emergence of new mobile devices, the demand for tech savvy employees and changing expectations of corporate IT will fundamentally change the workplace.
whitepaper
In a survey of more than 1,700 information workers (iWorkers) in North America, notebooks, desktops, and smartphones were found to be “must-have” devices, while tablets, slates, and netbooks were relegated to “nice-to-have” status, according to a commissioned study conducted by Forrester Consulting on behalf of Dell and Intel.
Sponsored by: Dell
Upcoming Events