10:14 AM

Company Creates Cyberbikes To Whip Young Gamers Into Shape

A British company has created technology that won't allow video game controls to work unless the player is moving on an exercise machine.

A British company has found a way to get gaming fans to exercise. The company has created technology that will not allow video game controls to work unless the player is moving on an exercise machine.

Citing a childhood obesity report from 2004, GymKids states that 26 million European children are expected to be obese and more than 1 million will show early signs of cardiovascular disease by 2010. The company created Step2Play and CyberBike to address the problem.

The Step2Play, for Sony PlayStation, uses patented "Gamercize technology" and a console interface. GymKids recommends the product for children from seven to 11 years old and urges parental supervision. Users can adjust speed and must use a "stepper" in order for their video game controllers to work.

CyberBike works the same way, except it can be connected to any television set. Children control the speed and direction of game characters by peddling and moving handlebars. Five games are included with the purchase of the game bike, designed for children from four to eight years old.

Comment  | 
Print  | 
More Insights
Register for InformationWeek Newsletters
White Papers
Current Issue
InformationWeek Tech Digest, Dec. 9, 2014
Apps will make or break the tablet as a work device, but don't shortchange critical factors related to hardware, security, peripherals, and integration.
Twitter Feed
InformationWeek Radio
Sponsored Live Streaming Video
Everything You've Been Told About Mobility Is Wrong
Attend this video symposium with Sean Wisdom, Global Director of Mobility Solutions, and learn about how you can harness powerful new products to mobilize your business potential.