Company Creates Cyberbikes To Whip Young Gamers Into Shape
A British company has created technology that won't allow video game controls to work unless the player is moving on an exercise machine.
A British company has found a way to get gaming fans to exercise. The company has created technology that will not allow video game controls to work unless the player is moving on an exercise machine.
Citing a childhood obesity report from 2004, GymKids states that 26 million European children are expected to be obese and more than 1 million will show early signs of cardiovascular disease by 2010. The company created Step2Play and CyberBike to address the problem.
The Step2Play, for Sony PlayStation, uses patented "Gamercize technology" and a console interface. GymKids recommends the product for children from seven to 11 years old and urges parental supervision. Users can adjust speed and must use a "stepper" in order for their video game controllers to work.
CyberBike works the same way, except it can be connected to any television set. Children control the speed and direction of game characters by peddling and moving handlebars. Five games are included with the purchase of the game bike, designed for children from four to eight years old.
The Business of Going DigitalDigital business isn't about changing code; it's about changing what legacy sales, distribution, customer service, and product groups do in the new digital age. It's about bringing big data analytics, mobile, social, marketing automation, cloud computing, and the app economy together to launch new products and services. We're seeing new titles in this digital revolution, new responsibilities, new business models, and major shifts in technology spending.
What The Business Really Thinks Of IT: 3 Hard TruthsThey say perception is reality. If so, many in-house IT departments have reason to worry. InformationWeek's IT Perception Survey seeks to quantify how IT thinks it's doing versus how the business views IT's performance in delivering services - and, more important, powering innovation. The news isn't great.