Comments
Adobe Upgrades Flash Player, Adds Gaming Features
Threaded  |  Newest First  |  Oldest First
B C
50%
50%
B C,
User Rank: Apprentice
3/29/2012 | 9:50:09 PM
re: Adobe Upgrades Flash Player, Adds Gaming Features
I finally had to register with Information Week to compliment the author on this article.

For once I'm reading something about Flash that isn't clickbait, or full of inaccuracies and half-truths. Kudos to you, sir!

Of course not everyone is going to be 100% happy, but this 9% thing only affects a very, very small minority who are planning to port their 3D C++ games to the Flash platform. I'm sorry but if you are riding on the back of all that hard work to make a profit for yourself, you absolutely should pay for it. The way I understand it, all major 3D engines have similar licensing fees. How is this any different?
truimagz
50%
50%
truimagz,
User Rank: Apprentice
3/30/2012 | 6:18:35 PM
re: Adobe Upgrades Flash Player, Adds Gaming Features
^---- EXACTLY spot on B C

Adobe is only charging for the use of their cross compiler that allows console games created in c++ and other languages to be ported to the Flash player.

Anything created in Flash using Actionscript even using Stage3D and the like will not be subject to this tax. Only games created on other platforms that want Adobe to merge to the Flash Player.

And that seems pretty normal to me. Doesn't Apple charge 30% for just handing developers content to ios users? that seems alot worse.

They are only charging the fee if you built your game using other tools, and then want to play it through the Flash Player using Adobe's new compiler option

Adobe does not charge for the use of the Flash player, only for their tools to create content.

If you're not going to use Adobe tools to build your game, but still want to deploy to the Flash player, shouldn't Adobe get something for all their hard work it took to make that possible for your game?

Oh, and Adobe will not charge anything if your game is deployed to an App like for iPad or Android, this only applies to browser games.

Don't want to pay it? Build your game using Adobe Tools.

All Apple does is hand content to ios users and takes 30%, you dont think this huge step from Adobe, which otherwise would not allow your game to exist isn't worth 9%


Register for InformationWeek Newsletters
White Papers
Current Issue
InformationWeek Tech Digest, Dec. 9, 2014
Apps will make or break the tablet as a work device, but don't shortchange critical factors related to hardware, security, peripherals, and integration.
Video
Slideshows
Twitter Feed
InformationWeek Radio
Archived InformationWeek Radio
Join us for a roundup of the top stories on InformationWeek.com for the week of December 14, 2014. Be here for the show and for the incredible Friday Afternoon Conversation that runs beside the program.
Sponsored Live Streaming Video
Everything You've Been Told About Mobility Is Wrong
Attend this video symposium with Sean Wisdom, Global Director of Mobility Solutions, and learn about how you can harness powerful new products to mobilize your business potential.