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Second Life Founder Pursues Second Chance
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JuliaW505
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JuliaW505,
User Rank: Apprentice
2/10/2014 | 7:31:47 AM
Re: I disagre!!
See here's the thing.  As someone who rents an entire sim and runs a virtual business on it and who has almost 6 years invested in SL, seeing people talk about shifting away from it makes me almost ache.  It's not that hard to learn, it's not that difficult to navigate and it's very, VERY true that the thing that drove people out and still is, is how high the cost of land is vs the interaction from Linden Labs. It feels very much to the standard SL user that Linden Labs has walked away from us.  We are an afterthought that continues to give them money to hold on to what we love.  With out some way to import what we have already created in SL in to HF, you won't see a huge rush to move to a new virtual world.  I'm sorry but look at what happened with InWorldz as an example.  Bring costs down on Linden Dollars and on Sim tier (and the set up fees on said sims) and watch your world grow again.  Also who the heck does PR think he's selling to?  I can promise you your average SL user, those who might be drawn to his new world, don't have a spare 800 usd just lying around to invest in new technology just to go play in his new world.

 

 
DarleneT888
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DarleneT888,
User Rank: Apprentice
2/7/2014 | 7:23:46 PM
Ccmmerce
I am excited to see what happens with this, but really tier has to come down or LI (prims allowed)has to go up. I have had a successful business in Second life for 6 years and I don't think Second Life is failing at all but the one thing that keeps it static is the cost for anyone who wants to do anything but wander around.  I don't see LL doing anything about this so hopefully this new world will have better pricing. 
FakeMitchWagner
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FakeMitchWagner,
User Rank: Apprentice
2/6/2014 | 5:06:23 PM
Re: I disagre!!
The price of virtual land -- basically, leasing space on a server -- needs to come way down, as Web server hosting has done. In a few years over the 90s, hosting a Website went from $1,500/mo. to free on Geocities. 
WKash
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WKash,
User Rank: Author
2/5/2014 | 2:40:32 PM
Re: Second chance
DavidC681, you make some great points.  In covering some of the virtual worlds on display at a National Defense University workshop a while back, it was easy to grasp why virtual worlds actually offer a lot of value fto enterprises.  Once they're set up, they provide a cost effective and measurable way to conduct military and first responder training exercises. Or you can create structures that have a lots of flaws, that would be impossible to recreate in real life, to train engineers and inspectors.  But as you note Second Life had many draw backs, cost being perhaps the main one. Glad to hear OLIVE, OpenSim and MOSES are still working for military.
RavynB431
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RavynB431,
User Rank: Apprentice
2/5/2014 | 11:41:32 AM
I disagre!!
Second Life is EASY for anyone to use. The problem is the cost! Nobody wants to spend $400 US Dollars on Virutal Land. That is ridiculous! You have to rent from people who have their own limits, as usual, that you have to abisde by, while spending $400 US Dollars every month?? And if you purchase a sim directly from Linden Labs it is $1000.00 US Dollars up front, and then just under $300 a month on top of that. Horrible! And even tiny parcels is still horrible. $40 US for an 1/8 sim a month? With prices like that you wont ever get as popular as you want. Bring the prices down (A LOT) to affordable- realistic amounts and you will get more users. Plain and simple. 
DavidC681
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DavidC681,
User Rank: Apprentice
2/4/2014 | 11:56:57 PM
Re: Second chance
A lot of us DO do training simulations for the US and other militaries. We just use OpenSim, or MOSES or OLIVE, rather than Second Life. It's too damned expensive and they have the worst customer service EVER. And they don't like guns. Regardless of that I still find Second Life satisfying and enjoyable, because I have a secret fantasy life there as an architect. Other people, other fantasies; some of them quite odd, yes. I don't think Second Life really appeals to people unless something is just not there in their real lives. Interpersonal relationships, a family, the ability to walk. Whatever. The latency and all that, it's been greatly improved the last year, and the sims are able to support a lot more people in them now, but the greatest mistake they made at Linden Lab was in going with backwards compatability. They've trapped themselves.
Thomas Claburn
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Thomas Claburn,
User Rank: Author
2/4/2014 | 5:01:54 PM
Re: Never went back
In a way, Second Life suffers from the same problem as the 3D printing -- the power and capabilities are amazing, but the motivation isn't there. Games provide us with a motivation to participate that Second Life, with its open-endedness, did not. Likewise, 3D printing (as it currently exists) offers infinite possibilities in terms of creating objects, but when it comes down to it, we don't really need to custom manufacture much stuff (outside of those in the business of doing such things) on a regular basis. As a consequence, these are activities that have value, but only to a niche audience.
Drew Conry-Murray
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Drew Conry-Murray,
User Rank: Ninja
2/4/2014 | 11:01:52 AM
Re: Second chance
I think the Orcs comment is spot on. It's one thing to fix the technological elements, but Second Life never appealed to me because it was so open and amorphous. Part of the fun of an immersive experience is having an objective and a set of limitations to work within (or against). An open world where you can do anything sounds great, but then you run up against the limits of your own imagination.
Susan Fourtané
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Susan Fourtané,
User Rank: Ninja
2/4/2014 | 7:05:20 AM
Virtual Worlds have never been dead
Mitch, 

Virtual Worlds have never been dead. They just didn't go mainstream as we thought they would at the beginning. Education keeps on using them, like this event in Manchester, UK. 

-Susan
Li Tan
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Li Tan,
User Rank: Ninja
2/3/2014 | 8:18:47 PM
Re: Second chance
I am with you - the technology has advanced quite a lot in the past few years and the effect of PC game has amazing effect. But I never bother to play long time with it. No matter how good it is, it's a virtual world and you are interacting with computer eventually. In addition to pick up the phone and call my friends, I am more than happy to meet them and have afternoon tea together.:-)
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