"We want to be basically a one-stop solution for gamers, from creation to back-end management," said Carlos Icaza, CEO and co-founder of Lanica, in a phone interview.
There are dozens of game engines, free and paid, open source and closed source, each suited for specific types of development and developer skill levels. Many of the mobile development tools like Lanica have arisen to allow developers to use languages other than Objective-C or Java and to fill the void left by Adobe Flash, once the leading choice for cross-platform game development. In 2010, Steve Jobs, then CEO of Apple, declared Flash unfit for iOS devices.
[ Read Apple's Top 20 Public Apologies. ]
Developers continue to create Flash games for the Web and desktop computers, but Adobe has abandoned Flash for mobile devices and is focusing on HTML5-based content creation software.
When Lanica releases its Platino plug-in for the Titanium SDK later this year, the company says it will include Open GL ES 2.0 support; an isometric tile engine; a sprite engine; the Box2D physics engine; a particle engine and particle design plug-in; Open GL shaders; 2.5D support for pseudo 3D effects; and access to native interface APIs. Pricing has not been announced.
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