Mobile // Mobile Devices
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3/26/2014
06:45 PM
Thomas Claburn
Thomas Claburn
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Oculus VR: Crowdsourcing Or Mass Exploitation?

Facebook's $2 billion acquisition of Oculus VR should consider rewarding its Kickstarter backers with something more than a T-shirt.

(Source: James Cridland)
(Source: James Cridland)

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Joe Stanganelli
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Joe Stanganelli,
User Rank: Ninja
3/26/2014 | 9:30:55 PM
That's the whole point.
This happens all the time whenever the founder or creator does something that Kickstarter donors don't like.  Kickstarter donors feel a huge sense of entitlement -- and there's a major hipster vibe/clique fostered there.

What they fail to realize is that -- no matter how "indie" the project may seem -- Kickstarter donors are helping a person or persons try to get rich -- with no expectation of anything in return (outside of the tokens promised for certain levels of giving).

Oculus just happens to be a major success story.  THAT'S THE POINT OF KICKSTARTER.
Axulus
50%
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Axulus,
User Rank: Apprentice
3/26/2014 | 8:04:55 PM
Re: The benefits of late adoption
Crowdfunding sites can't offer equity without violating U.S. securities laws.  Perhaps the laws need reforming to allow for more financing alternatives in today's world.

I think the expectation was that the Oculus Rift would remain completely open platform for independent developers to make custom games and content without having to get licensed.  The Facebook acquisition threatenes that.  However, this is the nature of crowdfunding: there are no guarantees of what will happen with the product years into the future.  The only promise is that the rewards will be provided.  $300+ backers got a developer unit, which was a very fair price for what was received.

I do like the idea of offering the seed capital back to the original donors if an acquistion like this is made.  
applesauce87
50%
50%
applesauce87,
User Rank: Apprentice
3/26/2014 | 7:59:52 PM
Wefunder estimates that had backers bought equity, they'd get a 145x return
Wefunder posted a blog post today estimating that had backers bought $1000 in equity back in the Kickstarter days that they would (could) have experienced a 145x return. 

https://wefunder.com/post/42-what-if-oculus-crowdfunded-for-equity-145x-return
jekarayan
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jekarayan,
User Rank: Apprentice
3/26/2014 | 7:45:25 PM
were the kickstarter contributors exploited
You have raised a very important issue, and a very uncomfortable one:  did the kickstarter contributors get what they paid for.  Were thier contributions made in exchange for a promise to use teh funds in a certain way, or did they just buy a T shirt?
PatR987
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PatR987,
User Rank: Apprentice
3/26/2014 | 7:37:13 PM
The benefits of late adoption
I've been following this project closely for a while. I'm very big on flight sims amd I was looking forward to this coming out. I -almost- bought in to the kickstarter effort. but decided to wait for a product. Glad I did. Pretty sure Zuck & Co are going to lock this down for FB's -awful- games. Farmville in 3D...
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