The carrier's new Mogul handset can be upgraded with free software to deliver a DSL-like experience.
Sprint punched the accelerator Monday on one of its smartphones with new software that boosts downloading to as fast as 1.4 megabits per second.
In going from Rev. 0 to Rev. A on its EV-DO backbone, Sprint's creating a mobile Web browsing experience closer to what desktop DSL offers. Rev. A provides average downloads ranging from 600 Kbps to 1.4 Mbps; average upload speeds are 350 Kbps to 500 Kbps, the carrier said in a statement. That's a noticeable step up from Rev. 0, which offers download speeds of 400 Kbps to 700 Kbps and uploads of 50-70 Kbps.
Sprint's EVDO Rev. A-equipped Mogul handset can download at speeds as high as 1.4 megabits per second.
Sprint claims it is the first phone with Rev. A capabilities to hit the market; Sprint and Verizon Wireless have used Rev. A so far only in laptop cards. Sprint plans to upgrade a second handset, the HTC Touch, to Rev. A "later this year," a spokeswoman said, without giving a more specific time frame.
The Mogul is available from Sprint for $200 with a two-year service agreement and a $100 mail-in rebate. The handset uses the Windows Mobile 6 Professional Edition and has a full keyboard, touch screen, thumb wheel, and five-way navigation button. The Mogul has a 2-megapixel camera and a stereo Bluetooth interface.
The smartphone also can be used as a wireless modem for a laptop, and features ActiveSync software for Outlook Mobile applications. Sprint also allows any third-party apps that users want to put on the phone.
Sprint said the newly enhanced Mogul also could be used with its recently unveiled Sprint's $99.99 "Simply Everything" monthly pricing plan.
2014 Next-Gen WAN SurveyWhile 68% say demand for WAN bandwidth will increase, just 15% are in the process of bringing new services or more capacity online now. For 26%, cost is the problem. Enter vendors from Aryaka to Cisco to Pertino, all looking to use cloud to transform how IT delivers wide-area connectivity.
The UC Infrastructure TrapWorries about subpar networks tanking unified communications programs could be valid: Thirty-one percent of respondents have rolled capabilities out to less than 10% of users vs. 21% delivering UC to 76% or more. Is low uptake a result of strained infrastructures delivering poor performance?
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