Re: Wearables In The Workplace: 3 Realities
Don't get wrong - as someone who grew up as a die-hard sci-fi geek, wearables have endless appeal to me and bring us that much closer to a future that seemed like fiction not too long ago. That being said, there still seem to be far too many hurdles for this to become a broadley adopted technology. Even the argument that niche businesses will foot the bill for the high entry barrier, which will in turn bring it down for the rest of us, leaves me with some reservations. At the end of the day, they still need to pay for themselves or it's a no-go, and it seems like there still might be enough obstacles for them not to.
You mention the short battery life, Shane. This seems like it could be a very serious dealbreaker in a lot of situations. If we're relying on businesses where extreme time or safety concerns are what make these devices invaluable, then the need to limit their use or carry around extra peripherals puts quite a damper on that. The high upfront cost means they're only worth purchasing for highly-paid employees (in a sense), that makes the seemingly great case for factory or warehouse floors suddenly that much more niche. Finally, the need for them to be so specialied (like for medical uses), again because of that upfront cost, makes it that much more risky and complex for those looking to be manufacturers of these devices. Still seems like we're a ways off.