Facebook F8: Oculus Will Make Virtual Reality Mainstream - InformationWeek

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Facebook F8: Oculus Will Make Virtual Reality Mainstream
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SaneIT
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SaneIT,
User Rank: Ninja
4/1/2015 | 10:27:49 AM
Re: Entertainment - No doubt
Now if they could get the goggles down to a Google Galss size they would be set.  Right now Holo Lens and Magic Leap are giant pairs of glasses.  That's a harder sell than the smaller Glass hardware.
Kelly22
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50%
Kelly22,
User Rank: Strategist
3/31/2015 | 3:02:19 PM
Re: Entertainment - No doubt
Absolutely. Gaming is the only application I can think of for headsets that completely block vision. Cool? Sure, but not practical. Hololens is something that could be used by people in a range of professions if the right applications are developed for it. A long way off, but it'll be interesting to see.
SaneIT
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50%
SaneIT,
User Rank: Ninja
3/31/2015 | 1:29:21 PM
Re: Entertainment - No doubt
What's funny is that this is very similar to what Google showed with Glass but it just never quite got there,  the simple overlays that we all expect from a heads up display.  Now both Microsoft and Magic Leap are showing very similar interfaces but Google hasn't given us anything new.  I really want to see this happen because it would have so many practical applications as opposed to a mask that blocks out the world so you can play games.
Kelly22
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50%
Kelly22,
User Rank: Strategist
3/30/2015 | 11:11:43 AM
Re: Entertainment - No doubt
@SaneIT I also think the HoloLens looks really cool, based on the demo they did when it debuted a few months back. It's much more practical than a headset that shuts out the outside world. I'd love to give it a try.
SaneIT
50%
50%
SaneIT,
User Rank: Ninja
3/30/2015 | 10:32:09 AM
Re: Entertainment - No doubt
I think that Microsoft's Holo Lens pitches are exactly what VR should be right now.  The simple overlays onto the real world make much more sense to me than a pair of blinders that play movies.  Magic Leap is doing something very similar and I can't wait to see what the next few years brings in terms of immersive VR.
PedroGonzales
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50%
PedroGonzales,
User Rank: Ninja
3/29/2015 | 11:47:26 AM
Re: Entertainment - No doubt
@ yalanand. If you go and look into Microsoft glass you will see great examples. Such as engineers collaborating together and manipulating 3d models. Astrounats working on virtual models of mars surface, it is really cool.  I think most VR glasses and really bulky and heavy.
yalanand
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50%
yalanand,
User Rank: Ninja
3/29/2015 | 7:25:15 AM
Re: Entertainment - No doubt
@PedroGonsalez: What kind of collaboration work are you talking about? 
yalanand
50%
50%
yalanand,
User Rank: Ninja
3/29/2015 | 7:21:03 AM
Re: Training in 3D will be awesome
@charlie: I completely agree. Google's Cardboard is also one of such a VR tech that needs to be seen to be believed. If VR marketing is dedicated to industrial uses only (at first) then people would see the use of VR. We already know VR has a huge potential in gaming market but that is not where it ends. We have to show that by marketing it for the industry, we would open up VR's maximum potential as compared to gaming and other forms of entertainment.
PedroGonzales
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50%
PedroGonzales,
User Rank: Ninja
3/28/2015 | 11:16:31 AM
Re: Entertainment - No doubt
I think if VR can support collaborate work and industrial environment. I think they would have a greater chance to become mainstream.  For me, the best example is Microsoft head set where people can be productive in their unique industry and support collaboration.  If VR sets continue to limit themselves to the entertainment field, they have a long way to go.
Thomas Claburn
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50%
Thomas Claburn,
User Rank: Author
3/27/2015 | 4:46:55 PM
Re: Entertainment - No doubt
Multiplayer games have some pretty effective ways to fake true synchronization when there's lag or other kinds of network issues. And bandwidth isn't that big an issue either since so much of the rendering is done client-side. But it's true that overall network congestion and the proliferation of mobile devices will strain network resources in a lot of places where the infrastructure is poor.
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