Re: Fragile or fun?
I'd agree, especially when for several years the trend has been to add features to smartphones that replace multiple gadgets, rather than branching out into new hardware. Many fitness apps can track paces taken, distance run, time taken, speed and a variety of other factors already.
To get the general public to really buy into wearables - especially the fitness ones - developers will need to find a way to sell them over their app counterparts. Likewise they'll need to make sure encryption and security are top noth, as one nasty story of people stealing what is essentially medical info from someone's unsecured wrist band, could do a real blow to the industry.