Re: Microsoft HoloLens Could Make Conference Calls Really Fun
I'll admit that this is the first I'm hearing about Microsoft HoloLens. Apparently the news about it broke more than a week ago... what was I doing then? oh, right; Shoveling. I watched a fifteen minute presentation on Youtube, and man oh man was it convincing. I'm the first to express skepticism at press reveals, but if even one fourth of what they showed off there was the real deal, and even if the real timeline is two or three times what they've projected, this is still something to get very excited about. Of course, what I saw says nothing about the price or consumer accesibility - remember, that's largely what sunk Google Glass. Likewise, even though Microsoft touted all the great applications they're building with 3rd parties, it's not like they were going to get up there and say 'we have no third party support'. The device's success will depend on a large variety of great 3rd party apps, which we can't foresee.
As you point out, Teleconferencing is just one in a sea of possible applications, and this opens infinite avenues for discussion. For teleconferencing specifically, I'd temper the discussion with my above statements. If these things are 500+ dollars a pair, it's no secret why most of us won't see them in the conference room or in our home offices. The vision you paint is cool, Kelly, but it's likely the building blocks are a bit further out than Microsoft would like us to believe. Someone has to build that french cafe and that icy stream for starters, not to mention necessary infrastructure, support, and more. Taking the WoW example as a hypothetical requires a license from Blizzard and a dedicated staff of probably dozens to maintain. That costs money, and who's to say it's all interoperable?
As to SaneIT's comments, you're right, but I'd point to the above again. We're getting a little ahead of ourselves here. Privacy concerns abound in the wearable and VR space, but that's a seperate issue from teleconferencing. There's room for regulation and restriction, but someone could do something creepy with their VR headset in private, at home without your approval, no doubt countless will, and I doubt regulators could do much about it. This is still a great jumping off point for a discussion about communication and privacy in the future, and I find Curt's points very agreeable. There's a reason people use text to communicate when they have uber-clear phone reception in their pockets. Let's make sure we steer the technology and not the other way around.