Dear Steph And Chey: You Are Soooooooo Busted
Apparently, the new, electronic way for schoolkids to pass notes to each other is to leave comments on random blogs. The reason I know this is because two girls named "steph" and "chey" have been leaving messages on this blog.
Second Life Is Hard To Use -- Is That A Bug Or A Feature?
Second Life is hard to use. Everybody knows it. I've logged something like 20 hours on SL in the past week and a half, and I'm still a consummate klutz. SL needs to be easier to use -- but not too easy, because if it was easy, it would undercut the nature of the world and remove one of its most appealing qualities.
Blogger Smackdown At AlwaysOn
Last night's final panel at the AlwaysOn conference in NYC, "Panel: Can Brands Get Away with 'Buzz Marketing' in the Blogosphere?", was the best session so far at this show. It was chock-full of emotion, idealism, and all the kinds of ideas you hope to see on stage at a conference.
The session was moderated by CKS Partners founder Bill Cleary and included super-bloggers Jeff Jarvis and
The Most Unusual Person In Second Life
Ida Keen is the most unusual person I've met in Second Life. You'll recall that the people I've met in SL include Dirjha Summers, an exotic dancer who works in a midnight city prowled by vampires and demons, along with Tateru Nino, an androgynous figure in a long robe who works in an office floating high in the clouds. Ida Keen, however, is an ordinary woman who lives, along with her husband, in an approximate reproduction of her grandmother's house on the Florida shore. She wears jeans, a sweat
Jim Gray, Noted Database Researcher, Missing At Sea
Jim Gray, 63, the noted database researcher, veteran of stints at IBM, Tandem Computers, and most recently Microsoft, is missing at sea. He set out Sunday morning to do something that I have done twice, sail from San Francisco's Golden Gate Bridge across 27 miles of ocean to the Farallon Islands. He hasn't returned.
What Happens In Second Life, Stays In SL
Role-playing is an essential part of Second Life. But some people take it more seriously than others. Some people act as if Second Life really is a second life -- as if the person who exists in that virtual world really is a different person from the one in the real world.
Get Me The Geeks? Oh, Please!
Apparently, computers and TVs are now so complicated they can only be set up by people who stay at home Saturday nights reading technical manuals. That's how 60 Minutes portrayed it Sunday, on a segment called Get Me The Geeks.
The First Celebrity Of Second Life Says She Was Misquoted
Anshe Chung just e-mailed me to correct some statements in my earlier blog post. She says she never engaged in cybersex for Linden Dollars. She compares what she did to what a geisha does: "A geisha is not paid for sex, although an individual geisha may choose to pursue sexual relationships with men she meets through her work."
It's Not A Best-Seller, But Better Read It Anyway
It's not going to make it onto the New York Times best-seller list, but the IT Infrastructure Library just might save your job. If you've ever seen things go disastrously wrong, then come to the understanding it was going to happen again--that's the time to read the ITIL titles.
My Dinner With Google
I drove from San Francisco down to Mountain View last night to attend a dinner with members of the Google Apps and Google Enterprise teams.
I rented a Zip Car for the occasion, since my car wasn't available and public transport wasn't an option. The car was a Cooper Mini. It's a fun little car. It had XM Radio and I have to say I was impressed with the sound quality. But I digress.
Everything You Want Out Of Life: Computer Games, Money, And Sex
Pity me, my job is such torture. I've been spending a lot of the last week explicitly, and with the enthusiastic support of my managers and colleagues, doing an activity which gets people fired from most rational jobs. I've been messing around with computer games. Specifically, the virtual world known as Second Life.
Second Life's First Celebrity
Second Life has produced one authentic celebrity so far: Anshe Chung, who claims a financial worth of $1 million real-life, American dollars for creating and selling virtual goods and services. I interviewed her for two hours yesterday evening in Second Life, and woke up this morning with a new appreciation of how slippery identity and reality is in Second Life.
Second Life Slowdown
Today, I took off my pants in public and discovered I have no genitals. I also gave myself a new appearance in Second Life. Other than that, the day's gameplay so far has been pretty disappointing.
Metaphorical Cold Water In Virtual Worlds
John Kusters is an enthusiastic World of Warcraft player. Nonetheless, he poured cold water on one of the main theses of my article: That virtual worlds, like World of Warcraft and Second Life, are becoming mainstream. He says they're inherently solitary pursuits, and therefore appeal to solitary people, who are comfortable spending hours at a time alone in front of their computers.
Discuss: Will SATA Rule Enterprise Storage?
All the research data agrees: SATA already acoounts for the overwhelming majority of all desktop drives currently being sold, and is well on its way to taking the lead in notebook storage too. However, most analysts expect that enterprise storage will remain predominately SCSI, although I'm not so sure about it.
The Palm OS Clings To Life
Palm, the smartphone maker, faces a challenge because it uses an operating system with an uncertain future, and it has a limited ability to change the perception that the "Palm OS is dead."
Users Bash New Google Groups
The discussion service sheds its "beta" status with a look and feel of Gmail and therein lies the problem for an irate few.
Interview With Science-Fiction Writer Charles Stross About Virtual Worlds
This research into virtual worlds and online gaming is taking me to some weird places. So to speak. Today, I'm totally jazzed because I got to interview one of my favorite writers, Charles Stross, a science-fiction author, former tech journalist, programmer, and veteran of two dot-coms. I talked to Charlie about his upcoming novel, Halting State, set 12 years in the future, in a world where virtual worlds have become mainstream.
Google May Get Game
If Adscape Media is acquired, expect to see more in-game ads take a slice of the industry's expected $732 million in ad dollars by 2010.
'Storm' Spam Surges, Infections Climb
Newer versions of the spam dumped more infected messages into in-boxes and duped an increasing number of users to launch the files and thus compromise their computers.
Virtual Worlds: The Next Big Thing Or Next Big Nothing?
Are virtual world and online games like World of Warcraft and Second Life what the Internet will look like in coming years? A few people I've been talking to recently think so, including Corey Bridges, co-founder of Multiverse Network, whom I interviewed Friday afternoon for an article on virtual worlds. A generation of young people is growing up hacking and slashing their way through virtual worlds -- that's literally true in the case of World of Warcraft -- and they're going to expect a 3-D