Commentary

Michael Singer
 

Serious Games Can Learn From Grand Theft Auto

Apparently there are redeeming social qualities in purely entertaining games such as Grand Theft Auto, Bully and the Sims, or so says Georgia Institute of Technology professor Ian Bogost... and the government should take note.

Apparently there are redeeming social qualities in purely entertaining games such as Grand Theft Auto, Bully and the Sims, or so says Georgia Institute of Technology professor Ian Bogost... and the government should take note.Bogost is on a mission to point out how serious games should actually be called "persuasive games" since the simulations that train government groups and other corporate types mostly support the established political and social institutions. The professor hopes that serious gamers can learn from their entertainment counterparts so they can consider the effects of changing such behavioral patterns in employees and social groups -- be that a classroom full of 5th Graders or a platoon of Marines.

"In Grand Theft San Andreas, for example, your character must stop every once in a while to eat or he won't have the energy to go shoot things," Bogost said at 2007 Game Developers Conference in San Francisco, this week. "There are places to eat a salad, but for the most part, fast food is the meal of choice. What does that tell us about our health choices? What can we do to fix that?


More Insights

White Papers

More >>

Reports

More >>

Webcasts

More >>

In the equally controversial video game Bully, Bogost points out that the objective is to advance by establishing social connections within the constraints of an oppressive environment.

Serious gaming, you say? It's a burgeoning industry that aims to use various gaming methods to help people in politics, education, enterprise and pretty much everything outside the sphere of entertainment. Not a bad gig if you can get into it. According to the Serious Games Initiative, companies and organizations spend about $60 million to develop and play these social games each year. That number is expected to increase to $300 million in about five years.

After talking to some of the attendees in the crowd, it was easy to see why it's a good time to get into serious games. One grad student from the University of Florida who asked to remain anonymous said the government has been very eager to immerse itself in gaming because it helps their people run through various scenarios at a fraction of the cost of staging a real-life simulation.

"They figured everyone else is getting into games, why not us?" she said.

Bogost, who authors a serious gaming industry blog called Watercooler Games, said social changes don't happen overnight because of a disconnect between the player and the game. Bogost said he likes to use the Will Wright simulation game Spore as a great example of how even slight procedural changes can take a player from the primordial soup to conquering the universe.


Related Reading




Currently we allow the following HTML tags in comments:

Single tags

These tags can be used alone and don't need an ending tag.

<br> Defines a single line break

<hr> Defines a horizontal line

Matching tags

These require an ending tag - e.g. <i>italic text</i>

<a> Defines an anchor

<b> Defines bold text

<big> Defines big text

<blockquote> Defines a long quotation

<caption> Defines a table caption

<cite> Defines a citation

<code> Defines computer code text

<em> Defines emphasized text

<fieldset> Defines a border around elements in a form

<h1> This is heading 1

<h2> This is heading 2

<h3> This is heading 3

<h4> This is heading 4

<h5> This is heading 5

<h6> This is heading 6

<i> Defines italic text

<p> Defines a paragraph

<pre> Defines preformatted text

<q> Defines a short quotation

<samp> Defines sample computer code text

<small> Defines small text

<span> Defines a section in a document

<s> Defines strikethrough text

<strike> Defines strikethrough text

<strong> Defines strong text

<sub> Defines subscripted text

<sup> Defines superscripted text

<u> Defines underlined text

InformationWeek encourages readers to engage in spirited, healthy debate, including taking us to task. However, InformationWeek moderates all comments posted to our site, and reserves the right to modify or remove any content that it determines to be derogatory, offensive, inflammatory, vulgar, irrelevant/off-topic, racist or obvious marketing/SPAM. InformationWeek further reserves the right to disable the profile of any commenter participating in said activities.

Disqus Tips To upload an avatar photo, first complete your Disqus profile. | View the list of supported HTML tags you can use to style comments. | Please read our commenting policy.
T-Shirt Giveaway T-Shirt Giveaway: Each week we're selecting one great comment from our readers. The author of the comment will receive an InformaitonWeek Community t-shirt. So get posting!
Subscribe to RSS

Resource Links