02:01 PM

'Lich King' Chapter Of World Of Warcraft Begins

The massively multiplayer online role-playing game requires the player to have the original World Of Warcraft game and its first extension.

World of Warcraft: Wrath of the Lich King

World Of Warcraft: Wrath Of The Lich King
(click for larger image)

Blizzard Entertainment on Thursday released an extension of the popular World Of Warcraft PC game, unleashing a new virtual world for players to slay monsters and grab booty and power.

World Of Warcraft: Wrath Of The Lich King hit store shelves initially in North America, Europe, Argentina, Chile, and Russia. The second expansion to the massively multiplayer online role-playing game will be rolled out to countries in Asia and other regions over the next five days.

Warcraft, which debuted in 2004, is played by more than 11 million people worldwide who trade the real world for a virtual one of mystical creatures, swords, and sorcery. Players typically band together to battle enemy armies. Winning adds power to players' characters and treasure to their coffers. The game also is known for intensive player-versus-player combat.

Serious Warcraft fans log in for several hours a day, often trading sleep for a bit of escapism. The Lich King adds a cold, forbidding continent called Northrend, where players battle the zombie army of the malevolent Lich King and solve the mysteries of the strange new land. New features include the introduction of vehicles and siege machines in player-versus-player zones and new technology that alters how players see the world depending on the stage quest they're in. Players also have the opportunity to increase the maximum strength of their characters from a level 70 to 80.

Lich King is sold on DVD for Windows XP and Vista and for Mac OS X and priced at $40. A collector's edition is available for $70. The game requires the player also to have the original World Of Warcraft game and its first extension World Of Warcraft: The Burning Crusade. The games sell for $20 and $30, respectively, or as a package for $40. Players pay about $15 a month to play online.

Video games have grown into a multibillion-dollar business in the United States alone. As of September, industry sales were 26% ahead of last year and on track to reach $22 billion or more for the year, according to the NPD Group.

Comment  | 
Print  | 
More Insights
2014 Next-Gen WAN Survey
2014 Next-Gen WAN Survey
While 68% say demand for WAN bandwidth will increase, just 15% are in the process of bringing new services or more capacity online now. For 26%, cost is the problem. Enter vendors from Aryaka to Cisco to Pertino, all looking to use cloud to transform how IT delivers wide-area connectivity.
Register for InformationWeek Newsletters
White Papers
Current Issue
InformationWeek Elite 100 Digital Issue, April 2015
The 27th annual ranking of the leading US users of business technology
Twitter Feed
InformationWeek Radio
Archived InformationWeek Radio
. We've got a management crisis right now, and we've also got an engagement crisis. Could the two be linked? Tune in for the next installment of IT Life Radio, Wednesday May 20th at 3PM ET to find out.
Sponsored Live Streaming Video
Everything You've Been Told About Mobility Is Wrong
Attend this video symposium with Sean Wisdom, Global Director of Mobility Solutions, and learn about how you can harness powerful new products to mobilize your business potential.