In pilot, online university used challenges and badges to spur students to work harder and improved grades by more than 9%.
Inside Eight Game-changing MOOCs
(click image for larger view and for slideshow)
Finding that adding game elements to online education makes students work harder and achieve more, Kaplan University is making gamification a standard part of its information technology degree program, while also beginning to introduce it to the business school.
David DeHaven, dean of Kaplan's School of Information of Technology, said it will take time to integrate gamification into all 120 courses, but the initial pilot group of 30 students has now been expanded to cover 700. "At the end of the day, we're looking to offer this to all 4,000 students in the School of Information Technology and to School of Business students as well," he said.
When Kaplan offered its fundamentals of programming course in a gamified format, grades were more than 9% higher, probably because all students got reinforcement for doing the things that the most successful students do right, such as participating more actively in online seminars and forums. Whenever students were given a programming assignment -- from "hello world" onward -- they were also provided with a challenge assignment that required them to work a little harder, and 85% of the students at some point tested themselves with an additional challenge.
Most significantly, the "unsuccessful rate" -- the number of students who failed the course or did not complete it -- decreased by 15.76%, DeHaven said. The fundamentals of programming course was picked for the pilot because it is "one of our hardest courses, in terms of passing" and also a core requirement, he said. That is one course where instructors have seen sub-par student engagement. Some students might have enrolled in search of a job in IT disciplines outside of programming, so they don't see the point. Others might be returning adult students who are intimidated by the material.
Together with his faculty, DeHaven looked at the data gathered by the online courses to determine what distinguished the most successful students from the rest. "Then we asked, If you could change the behavior to promote a behavior of engagement, what would it be? My instructors came back with an incredible amount of suggestions," he said.
We welcome your comments on this topic on our social media channels, or [contact us directly] with questions about the site.
2018 State of the CloudCloud adoption is growing, but how are organizations taking advantage of it? Interop ITX and InformationWeek surveyed technology decision-makers to find out, read this report to discover what they had to say!
A New World of IT Management in 2019This IT Trend Report highlights how several years of developments in technology and business strategies have led to a subsequent wave of changes in the role of an IT organization, how CIOs and other IT leaders approach management, in addition to the jobs of many IT professionals up and down the org chart.