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News & Commentary
Content tagged with Cloud Storage posted in June 2007
Meeting The Best Gadget-Makers In Second Life At Geek Meet
Commentary  |  6/28/2007
We're kicking off the new Geek Meet discussions in Second Life by meeting with the top gadgeteers in Second Life, the creators of the MystiTool, Calendar Cogs, Stats Collector, and Squawk tools.
InformationWeek Gets Voice In Second Life -- Sort Of
Commentary  |  6/28/2007
Recently, I checked on an obscure corner of my vast Second Life real-estate empire, and by gosh, voice is working there. I was excited -- I've been impatient to start incorporating voice into my regular Second Life usage.
Relaunching Our Discussion Group In Second Life
Commentary  |  6/27/2007
I'm very pleased to report that we're teaming up with one of the best virtual-worlds news blogs, Metaversed, to beef up our ongoing discussion group in Second Life.
Small Firms Take on Big SaaS Integration Woes
Commentary  |  6/26/2007
Indeed, as SMBs first moved into SaaS, they looked at SaaS-delivered applications as something new and interesting, and managed it as a silo. With increased use of SaaS, and as the business matures, there's a need to link SaaS-based apps with the rest of the enterprise. That type of integration is hard, but many SMBs now see the need. So, how do you integrate your SaaS applications with your other enterprise applications?...
Virtual Goods Are A Coming Big Business
Commentary  |  6/21/2007
A VC principal writes that merchants are making big money in virtual worlds -- over $1.5 billion annually and growing. Virtual goods helps buyers express themselves, and increase satisfaction with whatever game, service or virtual world they're using.
What Can Real-World Businesses Do To Succeed In Second Life?
Commentary  |  6/20/2007
I'm wrapping up an article I've been struggling with for months, about how real-life businesses succeed in Second Life. It's a tough article to do because I think the overwhelming majority of real-life businesses that move into Second Life are failures.
The Synergy Between SaaS and Appliances
Commentary  |  6/18/2007
In my past life I was CEO of Bridgewerx, a company providing integration both as an appliance and as SaaS. Bridgewerx used a pretty sophisticated model for its time, and it's a good approach since both models sell the notion of convenience and economy. Therein lies the synergy... I suspect we'll see more of the appliance model for SaaS or SaaS-like business applications in the years to come.
SaaS Providers Becoming 'Wholesalers'
Commentary  |  6/11/2007
In a recent development, smaller SaaS providers are lining up behind larger telecom players to better penetrate markets that are underserved. Jamcracker is an aggregator of SaaS providers that offers provisioning, billing and all of the essentials that a lot of ISVs need in order to convert their products to SaaS. Jamcracker is taking this platform to existing network players that have better connections with smaller businesses - the likely users of SaaS.
I've Been Spoofed! The 'Mitch Wagner' Posting In The Second Citizen Forums Isn't Me
Commentary  |  6/6/2007
A friend from Second Life IM'd me this evening, wanting to know if I posted messages to the Second Citizen forums saying how much I hate "newbs." Because I am always alert, I responded: "Huh?"
Google Gears Could Eliminate SaaS Achilles Heal
Commentary  |  6/4/2007
At Google's Developer Day event on May 31st, the company announced Google Gears, an open-source technology for creating off-line Web applications. You may think of "offline Web" as an oxymoron, but this type of technology is sorely needed to get around a key limitation of SaaS - the ability to use your SaaS applications when you're disconnected from the Internet.
"Die Hard" 4 Opening Teaches An Important Lesson In Second Life Marketing. Yippee-Ki-Yay
Commentary  |  6/4/2007
Bruce Willis didn't have many interesting answers during a news conference in Second Life to promote the fourth Die Hard. But many of the questions were refreshingly weird. And the event taught an important lesson in using Second Life for marketing.

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