Virtual Worlds 2007 ? Setting the Stage for 3D CollaborationVirtual Worlds 2007 ? Setting the Stage for 3D Collaboration
The BrainYard - Where collaborative minds congregate.
March 13, 2007
Virtual Worlds 2007 is taking place March 28-29, 2007 in New York City. The conference is the first of its kind and brings together business leaders from fortune 500 businesses and technology companies to help understand and maximize the use of virtual worlds to enhance a company’s marketing and business strategy.
Some of the companies in attendance will include: MTV, Disney, AOL, Pontiac, Nickelodeon, Leo Burnett, Sundance Channel, GSD&M, IBM, and American Cancer Society.
Some of the Virtual World companies in attendance will include: Second Life, There.com, Multiverse, Forterra Systems, Whyville, ProtonMedia, Entropia Universe, Habbo, and Areae.
From the last I have heard, over 400 people have already signed-up for Virtual Worlds. I will also be attending the conference and reporting back to all of you.
Virtual Worlds 2007 really excited me because I believe there are many possible opportunities for Collaboration vendors to integrate and leverage virtual world technologies as part of a more enhanced collaboration tool set. Although collaboration is not one of the primary topics of discussion at the conference, the conference coordinators seem very interested in investigating possible angles for their next year’s conference. For now, I will be listening and learning and helping prepare the stage for next year.
The following are some thoughts regarding some areas where I think Collaboration technologies will benefit from leveraging or integrating with Virtual Worlds:
About the Author(s)
You May Also Like
Cloud Security Maturity Model: Vision, Path, Execution
Processing principles under the GDPR, CCPA, and the EU-US DPF
Implementing Privacy by Design into Information Systems
Edge Computing Bridges IT and OT People, Process, and Technology
Top Six Recommendations to Improve User Productivity with a Hybrid Architecture