Nintendo Mobile Games: 6 To Start With - InformationWeek

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3/18/2015
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David Wagner
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Nintendo Mobile Games: 6 To Start With

Nintendo is jumping into the mobile gaming business. Here are six games we'd like to see available for smartphones and tablets right away.
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(Image: WeKnowMemes )

(Image: WeKnowMemes )

Nintendo has (finally) announced that it is getting into mobile gaming. The company is partnering with DeNA, a mobile gaming veteran, to create a line of tablet and smartphone games and a mobile gaming platform. The most exciting part of this deal is that all of Nintendo's giant lineup of characters from its IP catalog is available.

If you're interested in the business side of things, check out my article Nintendo Mobile Gamble Might Kill 3DS, Save the Company. Here, we're celebrating the sheer joy of Nintendo games being made available without having to lay down cash for a separate gaming console.

Let's face it, the Wii U was a total disaster. That giant, clunky, expensive, tablet-style controller was the wrong idea at the wrong time. And the U is just not worth buying for a handful of games, no matter how great they are. The 3DS family is better, but a whole separate device is still an expensive option for the right to play Nintendo games.

Now, with a phone you already own, you'll soon get to enjoy the games you missed. So, where should Nintendo start?

According to the deal, all of Nintendo's game characters are on the table for potential mobile game development. Which ones will best translate to mobile play? Which could take advantage of the unique properties of mobile gaming? The lack of a joystick/wiimote on your smartphone or tablet does make certain games less appealing.

On the following pages, you'll see my suggestions the games Nintendo should pick for its first round of mobile releases. After you've reviewed the ideas, tell us which are your favorites, and alert us to any others you'd like to see, in the comments section below.

David has been writing on business and technology for over 10 years and was most recently Managing Editor at Enterpriseefficiency.com. Before that he was an Assistant Editor at MIT Sloan Management Review, where he covered a wide range of business topics including IT, ... View Full Bio

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batye
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batye,
User Rank: Ninja
4/1/2015 | 4:16:25 PM
Re: Nintendo's prospects...
@Brian.Dean, now also we should not overlook a steam os and hardware for gaimers, plus Dell Alienware gaming tech... everyone going towards x86 architecture
batye
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batye,
User Rank: Ninja
4/1/2015 | 4:14:04 PM
Re: Nintendo's prospects...
@rchiiibob  pilotwings 64 is a good game in Canada it imposible to find...a sequel titled Pilotwings Resort for the Nintendo 3DS is still best played it on 3ds xl in my opinion... it like best ever sequel... 
batye
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batye,
User Rank: Ninja
4/1/2015 | 3:03:41 PM
Re: Mobile gaming at what cost?
@DDURBIN1, this days everyone get in this game... microsoft and sony included... in game purchases and DLC - anyway possible to make money... sad reality of the new gaming world...
batye
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batye,
User Rank: Ninja
4/1/2015 | 3:01:16 PM
Re: Nintendo's prospects...
yes, you could on this device :)... but in my books emulation could never replace original... but maybe I'm old school...
DDURBIN1
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DDURBIN1,
User Rank: Ninja
3/31/2015 | 12:47:30 PM
Re: Nintendo's prospects...

@rchiiibob, You have to wait for the Note5 with a 64-bit chip and 16 cores.  You'll be able to emulate anything on this puppy whenever it gets here.

DDURBIN1
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DDURBIN1,
User Rank: Ninja
3/31/2015 | 12:42:04 PM
Re: Mobile gaming at what cost?
@Wagner, Your on the money.  This is what EA and Activision are currently in the mist of, resisting putting their grade A games on mobile.  It seems to me the "in game purchases" will be the route all three will take but personally I hate this type of back door charging.  I'd rather deal with the ads but this too gets abused by developers to force a purchase.
rchiiibob
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rchiiibob,
User Rank: Apprentice
3/24/2015 | 2:04:40 PM
Re: Nintendo's prospects...
I have been trying to play Pilotwings 64 on my Samsung Note 4, to no avail.   There is no equivalent game in the Google Play Store.   I own the original game machine and cartridge, so I dabbled in game emulation, but the game play was lousy.   I heard that it works well if played on the NVIDIA Shield, but I'd have to see it to believe it.   The Note 4 would do well, though, especially if it was inserted into a hand held game controller type apparatus.   That way, the hang glider, jet pack ("Rocket Belt"), and gyrocopter could be controlled by the buttons, while leaving the gyroscope available for flying level, or turning left, right, up or down.   Nintendo:  PLEASE MAKE PILOTWINGS 64 FOR ANDROID!   Thank you.
batye
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batye,
User Rank: Ninja
3/23/2015 | 6:09:32 PM
Re: Stockpile
yes, Dave controll maping is a big problems when games get ported to new device... I still have problem with my new  Hyperkin RetroN 5 everything works but it not the same as old school /original 
David Wagner
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David Wagner,
User Rank: Strategist
3/23/2015 | 6:00:01 PM
Re: Stockpile
@batye- I suspect that from a pure tech point of view, a phone is more powerful than a GameCube. But the issue is controls, right? Some games work better than others. i wouldn't just purely clone a game. i would take a game and re-imagine the game fo rthe form factor. But i would use the same characters and same general premise.
David Wagner
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David Wagner,
User Rank: Strategist
3/23/2015 | 5:57:57 PM
Re: Mobile gaming at what cost?
@DDRURBIN1- I suspect they will screw up in two ways. First, they'll probably start with lousy clones. Then the next thing they'll do is try "all new games" before realziing that what they really should do is adapat existing games to the form factor. They have great games. They don't need to get fancy. Just find a way to make them work in a new way and they'll be fine.
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